List of glitches in Chuhou Joutai

A glitch, otherwise known as a bug, is a software anomaly that generally leads to unintended behavior in software, including computer/video games such as Chuhou Joutai. They are generally triggered by mistakes in the game's code or by exploits that weren't anticipated by Drillimation Systems. Glitches generally have a wide variety of effects, such as disrupting the graphics or audio, the appearance of a glitch character or boss, corruption of save data, or a game crash where the game must be restarted to continue. When they are noticed, Drillimation usually fixes the glitch and releases a patch that corrects the error.

Demo

 * There was a bug where the text alignment in the name entry screen was incorrect. This was fixed in the Demo Version 1.0.2 update.

Screen blanking when pausing
The screen would go blank after pausing the game. Even if the player unpauses the game, it would still stay blank. The glitch was likely caused by the full-screen mode feature, which was a brand new feature in the game at the time. This was fixed in the Demo Version 1.4.1 update.

Unfriendly Butler jumping
During the third stage, the Unfriendly Butler would jump around when he would attack; this bug was fixed in the version 1.5.0 patch.

Kagami Ochiai's "No Bomb Bonus" not being invalidated
After the player would use a bomb while playing as Kagami Ochiai, her "No Bomb Bonus" would not be invalidated. This exploit was corrected in the version 1.5.1 patch.

High score being thrown at the bottom of the table
If the player obtains a high score while playing as Kagami Ochiai, their name would be put at the bottom of the table instead of the top due to an error in the name entry screen. This was discovered early on and was fixed in the version 1.7.0 patch.

Japanese text going off screen in pause menu
A minor bug was found after the game was released in the Japanese version where the text would go off-screen. This was fixed in the version 1.2.0 patch.

High Score in HUD not displaying correctly
Another bug was found in the HUD whenever the player resumed a saved game, as the game didn't load the correct high score. This was fixed in the version 1.2.1 patch.

Missing kanji in Japanese version
If any font does not have a certain character within their texture map, it will be displayed as a white box. This was a big problem in the Japanese version since the Japanese language uses more than 3,000 characters in its writing system to properly display text, and since Drillimation could not fit everything into a single texture page, it was moved onto a separate page to prevent lag.

Extra Stage Problem
Prior to the version 1.3.2 patch, the Extra Stage was not playable due to a bug that prevented the "Returning to Ahoge Peninsula" achievement from unlocking. This was dubbed the Extra Stage Problem by Drillimation and explained it on their website and Steam Community forum.

Running Grunts Problem
Prior to the version 1.5.1 patch, there was an error where the grunts would run at three times the regular speed of a regular grunt. This was discovered during a developer livestream for the children's gaming charity Extra Life.

Game Crash
A game crash occurs where the game stops responding to the player's input due to a code error or hardware failure. When this happens, the player cannot move, attack, or use any buttons, and an error message appears showing the cause of the crash. The only way to resolve the bug is to fix the error that's causing it usually through a patch update. For example, the game would previously crash after fainting due to the enemy not recognizing the player fainted object. Although unheard of, crash bugs can be fixed using the UndertaleModTool, an unofficial fan-made program originally created for Undertale but also works for other GameMaker Studio games such as Chuhou Joutai.

Fixed in Version 1.1.0

 * The game used to crash during stage 6 in the game's multiplayer mode.

Fixed in Version 1.3.2

 * The game used to crash upon starting a multiplayer game.

Fixed in Version 1.4.0

 * The game used to crash randomly during the stage 4 midboss's second segments during a two-player game.

Fixed in Version 1.4.3

 * The game used to crash when Lemonies were on-screen. Another issue also occurred when Pacoonbas would attack after the player fainted.